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Author Topic:   Kick-door question (no, not about Lara dropping through the floor ;-))
Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 12-31-2000 05:45 AM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya guys,

Has anyone already encountered this? The kick-door is not as wide as the blocks in the floor, and once kicked open, Lara cannot only walk 'through' the doorway, she can also walk through the small space next to the kick-door.

Best regards,
Striffelbuur.

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pwhirl
Member

Posts: 466
From:Mission, BC, Canada
Registered: Dec 2000

posted 12-31-2000 10:36 AM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
There is an object that you place around the door I believe it is debris0. It is a door frame that the kick-door sits in.Try and see if it helps.

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Never give-up! unless the situation is hopeless:)

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Striffelbuur
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Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 12-31-2000 07:15 PM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya,

quote:
Originally posted by pwhirl:
There is an object that you place around the door I believe it is debris0. It is a door frame that the kick-door sits in.Try and see if it helps.

Cool! It would appear that Debris0 is indeed intended for use around the kick-door...

Thanks!
Striffelbuur.

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Striffelbuur
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Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 12-31-2000 07:48 PM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya,

quote:
Originally posted by pwhirl:
There is an object that you place around the door I believe it is debris0. It is a door frame that the kick-door sits in.Try and see if it helps.

Alas, do you know how to make a debris object opaque (as in: an obstacle which Lara cannot pass)? Although debris0 fits perfectly around the kick-door, Lara can still walk through this wall once the kick-door is open...

Thanks,
Striffelbuur.

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pwhirl
Member

Posts: 466
From:Mission, BC, Canada
Registered: Dec 2000

posted 12-31-2000 10:06 PM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
Do you have by any chance the no collision option selected?

------------------
Never give-up! unless the situation is hopeless:)

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Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-01-2001 04:16 AM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya,

quote:
Originally posted by pwhirl:
Do you have by any chance the no collision option selected?

Nope... Have you ever used this object succesfully?

Greetz,
Striffelbuur.

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Viper S
Member

Posts: 105
From:Lake Jackson, TX USA
Registered: Jan 2000

posted 01-01-2001 12:18 PM     Click Here to See the Profile for Viper S     Edit/Delete Message   Reply w/Quote
Yeah, pwhirl did, he used it in his castle level.

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Reb@Eidos
Administrator

Posts: 290
From:
Registered: Nov 2000

posted 01-04-2001 01:03 PM     Click Here to See the Profile for Reb@Eidos   Click Here to Email Reb@Eidos     Edit/Delete Message   Reply w/Quote
You could save yourselves a lot of trouble if you would look at how things are set up in the example levels..that is why they are on the disc. Also, be sure to check the individual WAD discriptions...it tells you in city.was you must use debris6 with the kick door and gives you the room number to go check it out in the City of the Dead level......

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pwhirl
Member

Posts: 466
From:Mission, BC, Canada
Registered: Dec 2000

posted 01-04-2001 01:06 PM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
I always check but it is sometimes unclear. Otherwise I just try to help others having problems.

------------------
Never give-up! unless the situation is hopeless:)

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moose562
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Posts: 527
From:London, England
Registered: Dec 2000

posted 01-05-2001 01:23 PM     Click Here to See the Profile for moose562   Click Here to Email moose562     Edit/Delete Message   Reply w/Quote
HEY!!!! I fall through the floor all the time with the door. what is the problem with that? How do I fix it, lol?

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Striffelbuur
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Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-05-2001 02:50 PM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya,

quote:
Originally posted by moose562:
HEY!!!! I fall through the floor all the time with the door. what is the problem with that? How do I fix it, lol?

You have to kick it in from the right direction; place the kickdoor on the square Lara will enter once the door has been kicked in, and you'll find that the door works perfectly...

Best regards,
Striffelbuur.


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mirai
Member

Posts: 34
From:Tokyo, Japan
Registered: Nov 2000

posted 01-09-2001 03:53 AM     Click Here to See the Profile for mirai     Edit/Delete Message   Reply w/Quote
the info on this page is a big buggy *giggle*

Kick doors:

1) they can only be used in DOOR PORTALS.
You can't put them anywhere or you will get the falling through the floor and/or the invisible wall bug (entry from the wrong side).
2) You need three extra objects. The debris object frame and the 2 other black debris objects to block Lara from walking through the space in the wall.

The bug then I can't find the answer too, is that the colour TINT doesn't work on these objects!!
So you have to hack the textures to get the colours you want using STRPIX.

B C-ing U
MIRAI...

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Striffelbuur
Member

Posts: 274
From:Amsterdam, NH, Netherlands
Registered: Dec 2000

posted 01-09-2001 03:55 PM     Click Here to See the Profile for Striffelbuur     Edit/Delete Message   Reply w/Quote
Hiya,

quote:
Originally posted by mirai:
2) You need three extra objects. The debris object frame and the 2 other black debris objects to block Lara from walking through the space in the wall.

Which 3 objects are you referring to? Is the debris object you mention by any chance debris0? And what are the other 2 objects? Thanks very much in advance,

Best regards,
Striffelbuur.

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runningonair
Member

Posts: 128
From:London, UK
Registered: Jan 2001

posted 01-22-2001 03:47 PM     Click Here to See the Profile for runningonair   Click Here to Email runningonair     Edit/Delete Message   Reply w/Quote
Yes what are these objects?

we've still got the problem.

amung others.

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